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The Dialogue Game Section:Keys to Deeper EnjoymentEach of these concepts comes from a different source, indicated in brackets. Each one represents a person or place where dialogue is honored and respected. We offer our thanks to each one, for without this diversity of concepts, our understanding of dialogue would be impoverished. 1. Three Kinds of Teaching and Learning [Paideia] Didactic Instruction Coaching for Skills Socratic Seminars 2. Habits of Mind [Coalition of Essential Schools ] Dialogue involves new "habits of mind" 3. The Spectrum of Conversation [The Invisible School] Dialogue / Discussion / Debate 4. Rules for Playing The Dialogue Game [The Invisible School ] A list of nine guidelines 5. The Seminar Cycle [The Invisible School ] Text Preparation Dialogue (on the Text) Reflection (on the Dialogue) This cycle helps the group improve in a continuous spiral 6. Socratic Questioning [Dennis Gray] Genuine curiosity Don't know the answer Proceeds sequentially Examines its own assumptions 7. Basic Conditions Necessary for Dialogue [David Bohm / Peter Senge ] Suspend assumptions Treat each other as colleagues Facilitator who "holds the context of dialogue" 8. Intellectual Integrity [Michael Strong ] What I know What I don't know What I'm not sure about 9. The Two Dimensions of Growth [The Invisible School ] Dimension of Respect Dimension of Inquiry 10. The Polarity Switch [The Invisible School ] Yang to Yin Yin to Yang 11. CRITEAK [Dennis Gray] A Spectrum of Questioning Strategies 12. Bloom's Taxonomy [Benjamin Bloom] A Hierarchy of Cognitive Skills 13. The Three Modes of Reasoning [Oscar Ichazo] Analytical Analogical Empathetical 14. Being "In the Room" [The Invisible School] The experience of those "in the room" is radically different from those not "in the room". This has implications for our practice and its assessment. 15. The Socratic Challenge [The Invisible School] What are your educational principles, and how well do you live up to them? What activities do you "assign" your students which you also engage in yourself? 16. A Seminar Asks a Question [Ed Maupin] The more focussed the question, the more focussed the dialogue. 17. A Flash of Understanding [Plato] Illuminates the subject at hand 18. Cultivating the Innate Intelligence [The Invisible School] True dialogue develops the Voice of each of the participants.
These essential components of the Introductory and IntermediateTraining also support continuous growth in The Dialogue Game . Each one may be considered a sort of "text" on the process of seminars, in contrast to the written text which holds the content of a seminar. Any or all of these are appropriate to be rendered as visual aids and posted around the room for repeated reference. All materials in this site are © 1998 - 2009 The Invisible School. All rights reserved. | Home | Philosophy | The Dialogue Game | Programs | Publications | Society for Socratic Practice | Products | Miscellaneous | Contact Us | |